
#include <cocos2d.h>
#include "Player.hpp"

USING_NS_CC;

class Scene0917 : public Scene{
public:
    static Scene *scene();
    CREATE_FUNC(Scene0917);
    virtual bool init();
    void setRoomId(int roomId);
private:
    Player *player_self;
    Player *player_left;
    Player *player_front;
    Player *player_right;
    
    // 菜单项被点击
    void menuItemClicked(Ref *sender);
    
    // 将椅子号1234转换成场景中的具体位置
    char getPlayerCharPosition(int pos);
    // 加载玩家UI界面
    void loadPlayerUI(Player *player);
};
